Walk along, not alone
A board game that helps elderly Chinese immigrants to know about the end of life(EOL) preparation in the Netherlands context. This board game introduces a structured and friendly way to talk about tough EOL topics.
Individual project / Master thesis / Apr-Oct 2020
Collaborated with Pharos
(Dutch Centre of Expertise
on Health Disparities)
Click to know about Pharos
Cultural sensitive design
Persuasive game design
EOL(End of life)
By giving thoughts to the wishes and boundaries, people can achieve a better-prepared trip towards the final stage of life.
However, the elderly Chinese immigrants residing in the Netherlands are facing challenges in coping with EOL.
The project client, Pharos requires a solution to supports the elderly Chinese immigrants on the EOL preparation. The solution should:
- Be easy-to-implement and can be validated with as fewer resources as possible.
- Be sustainable to fit the future context regarding technology and social development.
-show the path
To tackle this complicated social probe, two main questions
were looked into during the research phase:
1. What the elderly need?
2. What the supporting system can offer?
Ageing towards EOL is like walking in a forest, where the elderly will face the unknowns, fears, and helpless
"Build an empathy understanding of the elderly"
The journey of ageing
By pooling professionals' experience and reflections, a general EOL journey of the elderly Chinese immigrants was generated.
1. Lack of early-on preparation，晚期需求突然增加难度暴涨
2. Typical challenges for Chinese immigrants
To be continued
Elderly immigrants are the best person to reflect on their own needs, concerns, wishes, and motivations. However, people are often unaware of what exactly these are. Therefore, the 'Contextmapping' method was applied to explore the potentials of supporting EOL preparation.
Interviews with Chinese elderly and social workers were conducted at Chinese community and temples which are places frequently visited by the elderly.
Sensitizing booklets helped the elderly get into the context and reflect on their own experience
Quotes were picked from the interview results and then clustered into relevant topics
"Analyze the results"
The results are presented as the influential factors on EOL preparation and the four representative personas
Insight 1. Lack of early-on intervention results in a challenging last phase
Insight 2. Lack of early-on intervention results in a challenging last phase
Insight 3. Disparities exist within the elderly Chinese immigrant group
Insight 4. The solution should benefit the elderly with different conditions and mindsets.
- Objective: Lack of concrete, reliable guidance (info and knowledge, solution for general issues and typical challenges)
- Subjective: Lack of motivation/positive mind (reduce helpless, empower the elderly)
"Build a holistic understanding of the supporting system"
Social workers and volunteers who have years of experience supporting the Chinese elderly
方法：Literature research, desktop research, Experts interview - a holistic understanding
Learn from professionals' empirical experience from in-depth interviews
1. NL&Chinese 大环境context
To be continued
To be continued
Identify the stakeholders' roles in elderly Chinese immigrants' EOL preparation
机构- 中间人is the bridge -老人
循环关系It is a ‘positive feedback loop'
组织通过professionals去apporach the elderly
也需要input from elderly, professionals
3. Current support on the journey
Early-on professional intervention is superior
Build an understanding of EOL enables the elderly to react to EOL challenges effectively and smoothly
Social workers are the best professionals to offer early-on intervention
Due to the working content and network, social workers are the best professionals to support the elderly immigrants.
4. Typical format of professional intervention
seminar, video, 1v1 consultation照片+蒙版
Seminar: share EOL knowledge with elderly
Video: tell the elderly about what will happen
consultation: solve practical problems
Lack of two-way communication
Make the elderly realize that EOL preparation is possible
Based on the differences in attitude and dependence, four personas were generated to describe the elderly's status on EOL preparation.
—Disparities exist among the elderly, regarding healthy literacy, language skills, physical conditions, economic status, and family bondings.
1.Disparities exist among the elderly, regarding healthy literacy, language skills, physical conditions, economic status, and family bondings. Thus, a one-size-fit-all solution will not work
2. The solution should promote each persona to make a progress from their own basis
Insight 5. Lack of early-on intervention results in a challenging last phase
Insight 6. Lack of early-on intervention results in a challenging last phase
Insight 7. Disparities exist within the elderly Chinese immigrant group
Insight 8. The solution should benefit the elderly with different conditions and mindsets.
"Bridge the gap between early-on intervention and the end of life."
"Social workers can be the guide"
"Pharos can take the role of building a path in the forest! "
lack of two-way communication
Scope down the focus
方法：从research insights总结出design vision, LOR, design direction,用于指导后续设计
Define the problem and design direction, make sure working towards the right problem in the coming develop stage
Why LOR? 做图(类似mindnote)
1. 红色Content - 可信、到位的辅助和引导
1.3.topics worth explore(healthy living, hospice, wishes and boundary)
2. 黄色Target group - 适用于不同情况的老人，满足差异性
3. 蓝色Connection 探讨和收集反馈
4. 绿色Manner - In a proper manner
List of requirements
What the solution should achieve?
Set signposts for the elderly Chinese immigrants to their road to the EOL, to mobilize them proactively exploring the EOL preparations together with social workers, in the way of early intervention.
Design a tool for social workers to offer early intervention on EOL preparation, which suits the elderly Chinese immigrants, and feasible to implement in the current context.
Develop the concept
from problem to solution
The timeline below shows how the game concept was completed.
Design the game sections
Design the game mechanism
Set characters to protect the players' privacy.
Design the user epxeirence
rearrange the sessions in the game
User experience was designed to
Expansion of design
Expansion of design concepts三点: 未来发展空间，不同群体，game形式用于不同问题
满足client request, Feedback from experts
test result with the social worker
Contribution to the domain
Supervisory team| Dr. ir. Sonneveld, M.H., Dr. ir. Boeijen, A.G.C. van, Dr. Gudule Boland
Company: Pharos (Dutch Centre of Expertise on Health Disparities)
Special thanks |